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::Allied Forces::

     


Medic

The Allied Medic is willing to risk life and limb in order to stay in the heat of battle to tend to injured comrades. Medics are costly but are worth it since they keep more soldiers fighting for longer periods of time. Medics care more about being able to help comrades than taking fire and will not crawl. I swear, it isn't because I never finished their crawl frames. :D

Limpet Mine
Much more useful than clumsy Mine Layers, the Limpet Mine is a cheap stop-gap defense that can damage nearby tanks and infantry. It burrows into the ground and conceals itself so that tanks and infantry may wander near it, and explode when units come into proximity. If the enemy chooses to use new route, the Limpet Mine can just slip out and move. Better still, the Limpet Mine can float in the sea to double as a naval mine! Limpet Mines are controlled by Robot Control Centers and lose power without it.

Longbow
 
The Apache is the Allied gunship, serving as a powerful weapons platform. Firing machine guns and light rockets, the Apache can spray down vehicles and infantry alike.

Chrono Prison
The Chrono Prison is the latest and greatest of Allied achievements. These units are armed with powerful neutron cannons which make it able to teleport units and structures into a special stasis chamber instantly. The energy needed for each shot equates a long cooldown period, and the delicate systems mean the Prison is fragile... Chrono Tanks are connected to the Robot Control Facility. They are able to Chronowarp, but only back to the Robot Facility.

Fake Buildings
Little more than painted plywood, fake structures are a nasty way of distracting the enemy. Identical in appearance to real vital structures like War Factories and Construction Yards, these mock buildings can draw an assault away and buy precious time. They're cheap and keep an enemy guessing.

Airstrikes
The Force Shield has been removed from the Allied arsenal. In it's place, the Battle Lab has now been given a new superweapon; the ability to call in B2 Bombers for an airstrike!

Spy Satellites
Spy satellites are now a Superweapon availible with an Airforce Command. It automatically fires every 3 minutes.
The United States of America
The United States military doctrine can be summed up in one phase - quality over quantity. With an all-volunteer, professional military, the Americans don't claim to have wacky and weird units, just better ones. The basic American tank, the Abrams, can crush Rhino tanks, and the basic infantry are Marines who can slaughter Conscripts and stand toe to toe with Initates. The Nimitz Carrier is a good tie with the Battleship for the most powerful ship in the game, and the Americans can call in paradrops of elite Army Rangers with an Airforce Command. The only problem is America's powerful units are more expensive. Other than the Paradrops, the American unique units lack bells and whistles but pack punch.

Marine
The American Marine is a superior replacement for the standard GI that is used by other Allied nations. Stronger, better trained and able to swim, the Marine is a tough customer. The only problem is that it costs a little more to train a Marine than a standard GI.

Jeep Ranger
Cheap, durable and ready for action, the Ranger is the American light recon vehicle. Since the basic American tank is expensive and a little slow, the Ranger fulfills the role of cheap early scout. A lightweight vehicle with high speed, the Ranger can carry ground infantry which can soot out of the top, much like a Battle Fortress. With the right troops, the Ranger is the perfect firefighter, base defender or support unit for assaults.


Abrams Tank

The pinnacle of Allied tank technology. America builds the Abrams as a standard unit, a powerful expensive tank that can top the Rhino easily in a one-on-one match. Early on the Americans can out-tank the Soviets! The Abrams packs depleted uranium shells that deal splash damage, and also carry a light machine gun for dealing with infantry. It does cost considerably more than the Grizzly - at 1250 credits, it's an expensive base unit - but large groups of them are wonders to behold.

Nimitz Carrier
The Nimitz Class Carrier, while similar in appearance to the standard Allied Carrier, is superior in all aspects to its Allied counter-parts. Nimitz Carriers use different aircraft - ORCA Interceptors, experimental new precision bombers and little cousins to the meaner Korean ORCA Bomber. However, Nimitz Carriers are slower than their counterparts and considerably more expensive.

American Bunker
The Americans don't build pillboxes; instead they build small defensive complexes, meaning that they use essentially an Allied Battle Bunker! Fully loaded with GIs, the American Battle Bunker makes the pillbox look pathetic. The only problem is you need to staff a Battle Bunker for it to work, and since Marines are slightly more expensive this creates a tradeoff of quality over quantity.

Stealth Fighter
The F117 Stealth is nasty. Faster than the Harrier and with the surprise of radar invisibility, the F117 can make quick, calculated strikes without any warning. Their armor is typical of Allied aircraft - read: don't get hit - and their increased cost makes them a heady investment, but it can be worth the additional cost.

Airborne Rangers
With an Airforce Command, the Amercans can call in for paradrops. Unlike the Tech Airport paradrop, the Americans get a unique special forces unit - the Army Rangers. Armed with an M249 SAW, the Rangers can give infantry and vehicles alike a dose of fear, and they can garrison buildings to hold out a position. Unfortunately, as they are an elite unit the paradrop only delivers a small team of Rangers.
Great Britain

SAS
  The Special Air Service is the celebrated special forces of Great Britain. Famous for their daring raids and exploits, these units replace the Navy SEAL for the British. While similar to the SEAL, they're unique in their own right. As a commando, they are armed with C4 and can plant C4 on buildings and ships, but they can also actually "commandeer" enemy vehicles (and by commandeer I mean shoot the driver in the face and take over the wheel). Plus, they are armed with AP rounds for their machine guns; while slightly weaker against infantry, they can damage vehicles with their fire.

British Spies
  The daring agents of the Secret Intelligence Service (also known as Military Intelligence Section 6, or simply "MI6") are some of the best spies and secret agents availible to the Allies. British spies are daring and skilled, able to take slightly more punishment than other spies and swim through water. They can even hop into a tank, kill the driver and drive it themselves!

Deuterium Tank
  The British deploy a unique Robot tank that is both powered by and armed with the radioactive material Deuterium. This unit replaces the standard Robot Tank. These Deuterium Robot Tanks can fire powerful explosive rounds which deal heavy splash damage... but their nuclear weapons can overheat the vehicle. Hardy and durable, Deuterium Robot Tanks aren't as quick as the standard Robot Tank, but their increased destructive power makes up for it.

Radar Jammer
  The British military firmly believes that information is power. And to deny the enemy information is to deny them power. The Radar Jammer is a twist on harmonic resonance, emitting a very long ranged focused ray in the direction of a radar station and bombarding it with nigh-inaudible sound that drives a radar tower bonkers.

Battleship
  The pride of the British Navy is the capital ships called Battleships. Big, brutal floating fortresses armed with massive artillery cannons, the frighteningly accurate Battleship can provide surgical long-range fire support deep inland, and smash enemy ships to tiny pieces. However, Battleships have no anti-submarine countermeasures and are completely susceptible to aircraft. Battleships are useful as a "capital ship" in a naval battlegroup, with Aegis Cruisers and a mix of Asmodeus subs and Destroyers guarding the floating artillery cannon.

Super Gap Gen.
  The British have actually managed to improve their legendary Gap Generator. A legacy of their first experiments with harmonic resonance, the Gap Generators block out radar in a select area... but the new British models are twice as efficient. When fully powered they can block over three times as much area than a normal Gap Generator.
     
French-specific Units
The French served as a support role with Germany in the last war with the Soviets, providing defenses as best as possible, but unfortunately they faced invasion themselves and did not put up a very good fight. This time they've planned ahead, bringing the best defenses amongst all Allied nations. The Sentinel powered armor replaces the Guardian GI, an uncrushable depolying powered armor suit. With the Grand Cannon and powerful walls the French are hard to invade, and with the powerful Howitzer and Mobile War Factory the French can siege an enemy base with vigor.
     

Sentinel Gear
  Sentinel Powered Armor is the French heavy combat unit; and unlike the Guardian GI it is fast and performs well against infantry. This powered gear is as tough as a Tesla suit and able to serve as heavy infantry, but are considerably more expensive than a Guardian GI. Still, they're worth it.

Gendarme
  The Gendarme is the French variant of the IFV, equipped with treads and a sturdier frame that makes it act more like a tank than a light recon vehicle. Still with full infantry support and changing turrets and all, it's just like a normal IFV - it can just actually take a hit without crumpling up and exploding. It's about as durable as a Grizzly tank! Unfortunately, it's now about as fast as one, too.

Howitzer
  Devastation in the name of the game with this unit. This giant armored gun is essentially a massive cannon slapped onto tank treads, and can blow away buildings. The only draw back is the fact that once enemies get in close it will be unable to return fire. Don't get this guy on the front lines. Keep him on cliffs, behind your tanks and out of direct action.

Mobile War Factory
  A field production unit that can churn out tanks right next door to an enemy. An easy and quick way to reinforce an assault team, Mobile Weapons Factories require a lot of resources to produce. They're roughly as strong as a full-fledged War Factory, but they cost more... so protect your investment!


French Walls

  The French use stronger, much more durable walls that can take MUCH more punishment than the basic Allied wall. It's not just a slow-down measure against tanks or an anti-Engineer deterrent.


Just-In-Time Production

  The French build defensive structures 25% faster, and they are 10% cheaper!
     
German-specific Units
The Germans have produced some of the best technology the Allies have to offer, producing Chrono technology, Weather Storm technology, Mirage cloaking and even Prism Tech. When playing as a German commander, you get access to exciting new experimental tech FAR beyond the norm. Particle railguns are a hot new technology just getting off the drawing board, and the Germans can take advantage of this as well as advanced Chrono units and a highly experimental Weather tank. The Germans are also famous for their heavy armor; as a German general you can try out the prototype Titan Battle Walkers, a real honest-to-god battle mech!
     

Chrono Praetorian
  Chrono Praetorians are the German version of the Legionnaire; but unlike the Legionnaire he doesn't carry a chrono particle cannon. Instead he has a light Rail Gun, a powerful experimental weapon that uses magnets to fire a projectile super-fast. Also, he carries an EMP pack; deploying him allows him to blast his surroundings with EMP, disabling enemy tanks!

Wirbelwind Tank
  The Wirbelwind (Whirlwind) is a quick, nimble tank designed by BMW for recon and scouting. The tank is perfect for base defense and hit-and-run missions. It is equipped with a light 90mm AP cannon and a 50mm machine gun, allowing it to pull double-duty as an anti-infantry unit and an anti-tank unit. The Wirbelwind is fast, meaning it's great for ambushes and pincer movements as well as "fighting fires". In large groups, they can take on large targets, and because they're expendable and can mow down infantry they're ideal for fighting mind control weapons.

Behemoth Mirage Tank
  The Behemoth Mirage Tank is a heavy, slower Mirage tank that benefits from two exciting pieces of German technology. First is an advanced Mirage cloaking system that allows a Behemoth to pick a disguise! Disguise yourself as a lamppost, a bush or whatever! Also, the Behemoth has been given the powerful Rail Gun, an experimental weapon that can utterly devastate anything, from infantry to tanks to base defenses - and it can pierce through multiple units!

Phalanx Tank
  The German Chrono Prison is a substantially stronger version of the original, with two neutron cannons. What this means is that the German Phalanx, their own new prototype, can charge up two shots before overheating. Phalanx class Chrono Prisons can also chronowarp from place to place, and are considerably stronger than the fragile standard version.

Weather Tank
  The Weather Tank is a portable form of the Weather Control Device, and is highly experimental, meaning only one can be built at a time. Able to focus moisture into one precise area and unleash it as a powerful strike of lightning, the Weather Tank excels at damaging large groups of vehicles and infantry, and can pummel buildings into oblivion. However, it's easily destroyed, only being a tank by mere definition - treads and light plating.
     
Korean-specific Units
The Koreans have a firm, strong grip on the air. Their MLRS is almost obscene, and is arguably the best artillery unit in the game. The fact that it strikes aircraft makes it terrifying since it cannot simply be bombed into oblivion. A couple of these boys and you never need to worry about airstrikes again. Falcon Jumpjets are dramatically more powerful than their vanilla counterparts, and the Chinook gives a lot flexibility and speed when transporting offensive groups, since they can haul tanks through the air. Not to be outdone in actually bombing, the Koreans field the impressive Black Eagle and the mighty ORCA Bomber. The ORCA can soften up bases for an assault and can laugh off anti-air cover - for a while, anyhow.
     

Falcon Jumpjet
  Falcon Jumpjetters are the Korean heavy rocketeers. Armed with a light heat ray and armor plating, they're considerably more dangerous than a standard rocketeer.

Disruptor Tank
  Harmonic resonance - the wave of the future. The Korean technology of sound attacks was first used on the Allied Dolphin. Now that the idea has merit, the Koreans have begun mounting harmonic cannons on souped-up Grizzlies to produce a bizzare yet powerful weapon... Sonic Tanks are devastating anti-building weapons, but are poor versus infantry and are only effective versus other tanks when the enemy tanks are in groups.

MLRS
  The Multiple Launch Rocket System is the Korean twist on artillery. Its long range allows it to decimate ranged targets with ease wither they be vehicles or structures. This unit, being solely for support, has low armor. It is easily destroyed by even roving bands of infantry.

Chinook Transport
  The Koreans have adopted the Chinook as their primary transport. While lacking the Night Hawk's stealth capabilities, the Chinook can carry 4 more men, or transport up to 3 light vehicles. Also, Chinooks have more armor and are slightly faster.

Orca Bomber
  The ORCA VTOL military project run by Korea is fielding rather impressive results. The ORCA VTOL Heavy Bomber, while not the fastest aircraft, can take a good deal of punishment and still make it to bomb it's target, do two runs, and more than likely make it home... unless the enemy really has a good AA grid.

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